FurMark_0001.log 6.6 KB

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  1. <->[NORMAL]#00000001#Tue Oct 06 23:26:39 2020#oZone3D Engine is starting up - kernel build: [v3.2.3 - Jun 30 2009 @ 12:22:49] - codename: Megatron
  2. <->[NORMAL]#00000002#Tue Oct 06 23:26:39 2020#oZone3D initialization in progress...
  3. <->[NORMAL]#00000003#Tue Oct 06 23:26:39 2020#oZone3D - O3_RENDERER_OPENGL renderer creation ok.
  4. <!>[WARNING]#00000004#Tue Oct 06 23:26:39 2020#OpenGL rendering context 4.6 successfully created.
  5. <->[NORMAL]#00000005#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: OpenGL version: 4.6.0 NVIDIA 388.71
  6. <->[NORMAL]#00000006#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Vertex Array max vertices: 1048576
  7. <->[NORMAL]#00000007#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Vertex Array max indices: 1048576
  8. <->[NORMAL]#00000008#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Max Viewport Size: 16384
  9. <->[NORMAL]#00000009#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Number of ARB texture units: 4
  10. <->[NORMAL]#00000010#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Max texture 2D size: 16384x16384 pixels
  11. <->[NORMAL]#00000011#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Number of vertex shader texture samplers: 32
  12. <->[NORMAL]#00000012#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Number of pixel shader texture samplers: 32
  13. <->[NORMAL]#00000013#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: texture_filter_anisotropic supported - max anisotropic value: 16.00
  14. <->[NORMAL]#00000014#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Hardware generation of mipmaps supported.
  15. <->[NORMAL]#00000015#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Cube mapping supported.
  16. <->[NORMAL]#00000016#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: DOT3 Bump mapping supported.
  17. <->[NORMAL]#00000017#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Separate specular color supported.
  18. <->[NORMAL]#00000018#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_SHININESS_NV = 128
  19. <->[NORMAL]#00000019#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_SPOT_EXPONENT_NV = 128
  20. <->[NORMAL]#00000020#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Vertex Buffer Object supported.
  21. <->[NORMAL]#00000021#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_VERTEX_UNIFORM_COMPONANTS = 4096
  22. <->[NORMAL]#00000022#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096
  23. <->[NORMAL]#00000023#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_GEOMETRY_UNIFORM_COMPONENTS = 2048
  24. <->[NORMAL]#00000024#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_VARYING_FLOATS = 124
  25. <->[NORMAL]#00000025#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: MAX_VERTEX_ATTRIBS = 16
  26. <->[NORMAL]#00000026#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: GLSL GL2 codepath supported. Entry points initialized.
  27. <->[NORMAL]#00000027#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: OpenGL Shading Language (GLSL) 4.60 NVIDIA supported - very very good! welcome to the amazing world of real time shaders!
  28. <->[NORMAL]#00000028#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Stencil Two Sides supported.
  29. <->[NORMAL]#00000029#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: ATI separate stencil NOT supported.
  30. <->[NORMAL]#00000030#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Depth Clamping supported.
  31. <->[NORMAL]#00000031#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: point_sprite supported - point_sprite max size = 2047.000000.
  32. <->[NORMAL]#00000032#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Pixel Buffer Object (PBO) supported
  33. <->[NORMAL]#00000033#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Frame Buffer Object (FBO) supported
  34. <->[NORMAL]#00000034#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: FBO Max colors attachments: 8
  35. <->[NORMAL]#00000035#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Texture Compression supported
  36. <->[NORMAL]#00000036#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: S3TC Texture Compression supported
  37. <->[NORMAL]#00000037#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: ATI 3Dc Texture Compression NOT supported
  38. <->[NORMAL]#00000038#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Regular non-power of two (NPOT) textures supported
  39. <->[NORMAL]#00000039#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Texture Rectangles supported
  40. <->[NORMAL]#00000040#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Max texture rectangle size: 16384x16384 pixels
  41. <->[NORMAL]#00000041#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Floating Point Textures supported
  42. <->[NORMAL]#00000042#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_VERTEX_BINDABLE_UNIFORMS: 14
  43. <->[NORMAL]#00000043#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_FRAGMENT_BINDABLE_UNIFORMS: 14
  44. <->[NORMAL]#00000044#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_BINDABLE_UNIFORMS: 14
  45. <->[NORMAL]#00000045#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_BINDABLE_UNIFORM_SIZE: 65536
  46. <->[NORMAL]#00000046#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
  47. <->[NORMAL]#00000047#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_OUTPUT_VERTICES: 1024
  48. <->[NORMAL]#00000048#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MIN_PROGRAM_TEXEL_OFFSET: -8
  49. <->[NORMAL]#00000049#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_PROGRAM_TEXEL_OFFSET: 7
  50. <->[NORMAL]#00000050#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_ARRAY_TEXTURE_LAYERS: 2048
  51. <->[NORMAL]#00000051#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: MAX_TEXTURE_BUFFER_SIZE: 128 Mb
  52. <->[NORMAL]#00000052#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: geometry instancing supported - functions initialized.
  53. <->[NORMAL]#00000053#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: G80 class GPU and up: Shader Model 4.0 supported.
  54. <->[NORMAL]#00000054#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Multiple render targets: Max draw buffers: 8
  55. <->[NORMAL]#00000055#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Multiple render targets supported
  56. <->[NORMAL]#00000056#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Max draw buffers: 8
  57. <->[NORMAL]#00000057#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Current MSAA: 0X
  58. <->[NORMAL]#00000058#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Occlusion Queries supported - OpenGL >= 1.5
  59. <->[NORMAL]#00000059#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: Timer Query supported
  60. <->[NORMAL]#00000060#Tue Oct 06 23:26:39 2020#o3RendererOpenGL INFO: 8 dynamic lights supported.
  61. <->[NORMAL]#00000061#Tue Oct 06 23:26:39 2020#oZone3D initialization ok.
  62. <->[NORMAL]#00000062#Tue Oct 06 23:51:35 2020#oZone3D shutdown ok.